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Conquest Main Screen
This is the main screen of Conquest
Gameplay Screen
This is a screengrab of the game in progress
Game Stats Screen
This is the game status screen
User List Screen
This is the user list screen
User Stats Screen
This is the user list screen

About This Website

Conquest Game PlayerWelcome to the Conquest Game Player site. If you have any questions just ask!

Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres.

The author Jon Trulson says: I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's.

Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL. It uses C++11 to build, though for now it's "C software with some C++ containers and constructs".

The curses client is available at the https://SynchronetBBS.org BBS site.

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