Welcome to the Conquest Game Player site. If you have any questions just ask!
Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres.
The author Jon Trulson says: I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's.
Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL. It uses C++11 to build, though for now it's "C software with some C++ containers and constructs".
The curses client is available at the https://SynchronetBBS.org BBS site.